Triox Kalin

Enginseer Prime of the Collateral Damage, tormented by dark knowledge

Description:
Character Overview
Name: Triox Kalin Career: Explorator Ship: Collateral Damage
Wounds: 18 Fate Points: 3 Rank: 4 ( Advancement)
Insanity: 13 Corruption: 17 Art credit: Neil Roberts
WS BS S T Ag Int Per WP Fel
30 28 46 61 41 71 36 38 33
Basic skills B T +10 +20 Mods
Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Command (Fel)
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Ag)
Swim (S)
Group skills B T +10 +20 Mods
Ciphers (Int)
Drive (Ag)
Ground Vehicle
Navigation (Int)
Performer (Fel)
Pilot (Ag)
Trade (Int)
Technomat
Advanced skills B T +10 +20 Mods
Acrobatics (Ag)
Blather (Fel)
Chem-Use (Int)
Commerce (Fel)
Demolition (Int)
Interrogation (WP)
Literacy (Int)
Medicae (Int)
Psyniscience (Per)
Security (Ag)
Shadowing (Ag)
Sleight of Hand (Ag)
Survival (Int)
Tech-Use (Int)
Tracking (Int)
Wrangling (Int)
Lore skills B T +10 +20 Mods
Common Lore (Int)
Machine Cult
Tech
Forbidden Lore (Int)
Adeptus Mechanicus
Archeotech
Heresy
Mutants
Xenos
Scholastic Lore (Int)
Astromancy
Secret Tongue (Int)
Tech
Rogue Trader
Speak Language (Int)
Explorator Binary
Low Gothic
Techno-Lingua
Talents
A Machine of Flesh (x2): Grants genetically-engineered mutations.
Autosanguine: Always heal as though Lightly Wounded at double speed
Electro Graft Use: +10 to Common Lore, Inquiry, and Tech-Use while connected to a Data Port
Ferric Lure: Test Willpower to attract 1 kg/WP bonus metallic object as free action
Iron Jaw: Test Toughness to overcome Stunning.
Jaded: Immunity to Fear and Insanity from non-Horrors of the Warp.
Light Sleeper: Always “awake” for Awareness tests or Surprise.
Logis Implant: Spend Reaction to test Tech-Use to gain +10 to WS and BS for round. Then test Toughness or gain 1 Fatigue.
Luminen Blast: As Half Action, shoot lightning from hands for 2d10+WP with WP Pen and Shocking quality.
Luminen Charge: Meditate for one minute and test T to charge electrical systems (+20 from EPC)
Maglev Grace: Once per 6 hours, hover for 1d10+T bonus minutes and reduce falling damage to 1d10+3 Impact
Mechadendrite Use: Ability to use Adeptus Mechanicus non-combat mechadendrites
Peer (Mutants): +10 to Fellowship Tests.
Prosanguine: Meditate 10 minutes and test Tech-Use to heal 1d5 damage. On 96-00, burn out Auto- and Prosanguine for 1 week
Resistance (Fear, Poison): +10 to Tests to resist.
Technical Knock: Touch any gun as Half Action to unjam it.
The Flesh is Weak 1: Grants the Machine Trait.
Mutations
Brute: Gain Strength and Toughness +10.
Feels No Pain: Gain Iron Jaw and +5 Wounds.
Tough Hide: Gain Natural Armor 2.
Regeneration: Regenerate 1 Wound/Round.
Traits & Benefits
Stranger to the Cult: -10 on Tests involving knowledge of the Imperial Creed, -5 to Fellowship Tests made to interact with members of the Ecclesiarchy in a formal setting
Dark Secret: Necron-Touched: Triox was tainted by the vile touch of the Sentience Without a Soul. He bears the touch of their malign influence on his implantations, a fact that could be his downfall if discovered.
Mechanicus Implants: Installation of Cyber-Mantle and varied implants.
Natural Armor (2): +2 Armor to all locations.
Equipment
Multikey
Void Suit
Injector
Sacred Unguents
Micro-bead
Combi-tool
Dataslate
Gren, Servo-Skull Familiar
Utility Mechadendrite
Optical Mechadendrite
Medicae Mechadendrite
Enhanced Potentia Coil (Lathe Worlds)
Servo-Arm (Lathe Worlds)
Zero-Point Energy Manipulator
Boltgun
Class: Basic Damage: 1d10+5 X Penetration: 4
Range: 90m RoF: S/2/4 Clip: 24 Reload: Full
Special rules: Tearing
Best-quality Shock Staff
Class: Melee Damage: 1d5+4 Penetration: 0
Special rules: Shocking
Baleful Eye
Class: Pistol Damage: 1d10+4 E Penetration: 7
Range: 10 RoF: S/2/- Clip: 40 Reload: 2 Full
Special rules: None
Archeotech Power Glaive
Class: Melee Damage: 1d10+10 E Penetration: 4
Special rules: ???
Armor
Head 7 1-10
Right arm 7 11-20
Left arm 7 21-30
Body 7 31-70
Right leg 7 71-85
Left leg 7 86-100
Type: Enforcer Light Carapace, Natural Armor 2
Special rules: none
Bio:

Triox was born to a pair of mutants in the gutters of Lathe Het. His mother died in childbirth, and his father was killed when Triox was only four in a routine sweep of the sewage systems of the Forge World, leaving the young boy friendless and alone in a very hazardous situation. Even at that young age, Triox was intelligent enough to discern the workings of broken scraps of technology and put them to use. His quest for knowledge eventually led him into the path of the tech-priest of the hab complex, Albare Kalin, who saw in the boy a great potential. He began to train the boy in the way of the Adeptus Mechanicus, and when Triox reached the age of eight he was submitted for processing by the local chapter.

Though Triox quickly distinguished himself academically, the jealousy of his peers and his own rogue genetics made him a target of ridicule amongst the initiates of the Machine Cult. He buried himself further in his studies and gained ordination in the shortest possible time, requesting transfer to Lathe Hesh.

Triox’s preoccupation with his own genetic code led him to experimentation with himself and others, and his particular gifts led him to attain the rank of Explorator Genetor. For a time, Triox was relatively happy in his research, but political struggles led to his effective exile. He was posted to a deep space observation satellite in Segmentum Obscura, monitoring a gravitic anomaly that showed possible biological traits, and effectively forgotten.

To Triox’s horror, the anomaly was a dormant Necron installation. The Necrons captured Triox and attempted to render him unconscious using pain-overload devices, but Triox’s mutant nerve structure blunted the pain and kept him aware during the entirety of the Necrons’ experimentation. Scarred and tainted by the touch of the vile Xeno, Triox destroyed all the installation’s records of the incursion and locked himself in cryostasis, half-hoping never to be awakened.

200 years later, General Kavik Draque of the Imperial Guard located Triox’s satellite, now adrift without a gravitic anchor to keep it in location. Triox was revived and agreed to serve as an enginseer aboard Draque’s ship. As time passed, Triox earned Draque’s respect, and was asked to serve as Enginseer Prime aboard the Collateral Damage.

Triox is heavily scarred, with thick, white skin grown thick all over his body. His lower face, like all tech-priests’, has been replaced with augmetics. His eyes are mismatched, one a deep recess in the thick growth of his face and the other a protruding bionic eye. His ears have been completely subsumed in the growth of the hide, and he lacks all hair for the same reason. He is bulky and solid, and significantly wider of shoulder than the average human. Triox’s Cyber-Mantle was partially corrupted by the taint of the Necrons, and this factor combined with his own self-modification cause his implants to look different from those of his peers. His mechadendrites and other implants do not hang stationary when not in use like those of his peers, but instead are subject to minute twitches and small movements that give the eerie impression of being living parts of Triox’s body.

Triox is cold and often reserved. He mistrusts the masses of humanity for their mistrust of him, with his variant genetic code. He takes solace in the inarguable logic of machines and mathematics. His brush with the Necrons left him with the distinct impression that one of their dark gods may be present on Mars, and he is tormented by the idea that his Omnissiah may truly be a god of the Sentience Without a Soul.

Triox Kalin

Into that Vast Expanse ElAdoran DannyOMara